noodleFeet : Animating the Noodle

I’ve spent the last week learning After Effects. For someone who uses Illustrator on a daily basis, this feels a lot like discovering the magic hat from Fantasia. Among other things, AE allows you to turn a vector based 2D image into a fully rigged character for animation… and it’s even easier to do than you’d think.

I had the idea a while ago to make a series of videos about Noodle and his adventures to Mars… The original plan was that they would be stop-motion shorts, made with a tiny 3D printed version of noodle as the puppet. There is no better terrain to fake as the surface of Mars than our very own desert outskirts… but alas, it is HOT out these days. Even if I could handle the relentless sun (which I can’t because I am WHITE), the PLA that the tiny noodle is made out of cannot. So much for the stop-motion thing.

IMG_2094

For scale (his eyes light up and his feet can hold AAA batteries to power the LEDs):

IMG_2088

I still wanted to make the short videos, so I started thinking back to all the annoyingly complex animation software (like Flash) I’ve used in the past and decided to give AE another go. Since the last time I made an animation using After Effects, they added the puppet pinning feature. It allows you to animate a single layer image by creating a fancy deformation map inside of it that can bend and warp. This means, instead of needing to connect pieces on separate layers together through a process of parenting and careful organization of anchor points… you can just rig one happy image with some bones, and you’re ready to pose your character with cool jello-like properties.

This happened to work SWELL with noodleFeet, as he is essentially a creature of wobble wiggle nature himself. After a long day spent watching tutorials, I got off and running and managed to make my first animation last week.

I still intend to produce a few more of these, but we’ll see how far my patience goes. Though it’s easy to animate, it’s still time-consuming to do it right. Once I attempt to introduce physics into the mix, I may hit a wall… because I’m too cheap to buy one of the fancy addons you need in order to generate the effects of gravity. Bastards.

The best part about having animated noodle walking is that it actually may have helped me understand how to program real-life noodle to walk better. So really, this turned into practical R & D. Ha!

Enjoy getting to know my baby a little better. He is the feet.

One response to “noodleFeet : Animating the Noodle

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