noodleFeet : Animating the Noodle

I’ve spent the last week learning After Effects. For someone who uses Illustrator on a daily basis, this feels a lot like discovering the magic hat from Fantasia. Among other things, AE allows you to turn a vector based 2D image into a fully rigged character for animation… and it’s even easier to do than you’d think.

I had the idea a while ago to make a series of videos about Noodle and his adventures to Mars… The original plan was that they would be stop-motion shorts, made with a tiny 3D printed version of noodle as the puppet. There is no better terrain to fake as the surface of Mars than our very own desert outskirts… but alas, it is HOT out these days. Even if I could handle the relentless sun (which I can’t because I am WHITE), the PLA that the tiny noodle is made out of cannot. So much for the stop-motion thing.

IMG_2094

For scale (his eyes light up and his feet can hold AAA batteries to power the LEDs):

IMG_2088

I still wanted to make the short videos, so I started thinking back to all the annoyingly complex animation software (like Flash) I’ve used in the past and decided to give AE another go. Since the last time I made an animation using After Effects, they added the puppet pinning feature. It allows you to animate a single layer image by creating a fancy deformation map inside of it that can bend and warp. This means, instead of needing to connect pieces on separate layers together through a process of parenting and careful organization of anchor points… you can just rig one happy image with some bones, and you’re ready to pose your character with cool jello-like properties.

This happened to work SWELL with noodleFeet, as he is essentially a creature of wobble wiggle nature himself. After a long day spent watching tutorials, I got off and running and managed to make my first animation last week.

I still intend to produce a few more of these, but we’ll see how far my patience goes. Though it’s easy to animate, it’s still time-consuming to do it right. Once I attempt to introduce physics into the mix, I may hit a wall… because I’m too cheap to buy one of the fancy addons you need in order to generate the effects of gravity. Bastards.

The best part about having animated noodle walking is that it actually may have helped me understand how to program real-life noodle to walk better. So really, this turned into practical R & D. Ha!

Enjoy getting to know my baby a little better. He is the feet.

Maker Faire 2015

IMG_1838

I’ve been home for almost two weeks now from our Bay Area pilgrimage and life has pretty much reset. I rewarded myself by binge playing Starbound all weekend and partaking in other mindless immersive activities I’ve been too busy to enjoy so far this year. It was a nice break.

But back to work! I’m going to close this chapter by recapping our big adventure:

Over all, Maker Faire went firkin awesome! Last year = shitty location + loud tesla coils + high maintenance demo + no place to escape for peace and quiet. Since we had ample time to plan, we eliminated all these stress points!

TRANSPORTATION

deltaLoaf

Our project this year was three times bigger than before at 84 individual nodes, so smashing them in the back of Mark’s Kia wasn’t an option. We didn’t quite have the money to spend on buying our own permanent trailer either, so for this trip we rented one from Uhaul. Quite snugly, three stacks of four delta pallets fit like Tetris inside with the rest of our props and support material wedged around the edges. Add in a crap load of the giant plastic wrap and everything was tethered solidly in place. No sweat.

I had a drink before opening the trailer once we arrived because the freeway up the central valley was more or less one unending pothole from hell. Happily, in spite of the violent rattling, everything arrived just as it was stowed. (Stress test for the babies as well as mommy too!)

…And nothing melted either. We traveled on a cool rainy day… which was lucky because one of my fears was that the heat inside the trailer would exceed the low melting point of PLA and we’d have nothing but piles of yellow sticks upon arriving. >.<

SET-UP

IMG_5124

With more to show, I figured it was worth requesting a larger central location away from the chaos of the tesla stage… OH, and barriers. We were pleased to have been assigned an excellent spot in the middle of the dark room that had ideal visibility. On top of that, we sorta lucked out because Arc Attack wasn’t even there this year… which means I didn’t have to wear my Ryobi headphones to keep my brain from melting.

From the get go… we engineered our installation to function as a fort capable of fitting two people comfortably inside. So when you look at these pictures, imagine me sitting on a stack of moving blankets with a table, fridge and laptop around me. That’s right, we made a DELTA ROBOT IGLOO. And it was the coolest part about our installation this year…

THE SHOW

deltaLight

Due to the fact that our installation was automated rather than interactive (and completely caged in by barriers), Mark and I didn’t have to babysit the deltas and actually got to walk the rest of the show!

Here is Mark’s tour of all of the neat stuff in the dark room this year:

Instead of having our robots run slave to a Kinect, which has only been grounds for trouble in the past… Mark figured out how to control all of the robots as light fixtures in a pieces of DMX software called QLC+. This enabled us to orchestrate ‘shows’ consisting of preset motion and light patterns that the robots would circle through all on their own.

As for feedback, who wouldn’t like a mountain of dancing robots with twinkling light? Our display went over pretty well with the attendees… and we had a couple of fun moments in the limelight getting interviewed by press and the like.

TEARDOWN

Once everything was said and done, we loaded the pallets up onto a pushcart, four at a time, and walked them out to the trailer in the parking lot (which expedited the deconstruction part). I was sad to see our nest get dismantled, but eager to get to the Bringahack dinner and have another drink.

This trip was infinitely less stressful thanks to some better planning and all the help we had from our friends. (Thank you!!!) I have great memories to immortalize through illustration over the next few weeks. I’ll also be posting about the fate of Noodle soon.

❤ Thank you for being with me on the summit of my shit mountain. It’s taken a lot of support and sacrifice from the world to pull this into reality for which I am extremely grateful.

Light Play : Half Way There

April

I’m tired. I will forever look at big art installations and wonder with silent reverence if there were two people at some point sitting on their couch at three in the morning assembling parts to the thing by hand.

Any how… WE’RE HALF WAY THERE! Two days ago everything came together at last. One by one we tested and plugged the new babies into their happy little nests. We even named a whole pallet after our favorite characters from Create TV, which we’ve had on in the background while doing a lot of the manual labor.

deltas42pano

Long story short, Mark fired up his Netbeans GUI and everything just worked. With a little tweaking over the weekend we got the 42 little ones to behave more or less like we were imagining. Mark even figure out how to turn off the stupid thing in the Kinect example code that waits for a hand wave before tracking. This means, it will just follow any hands it sees all on its own. Wish we knew about this last year >.<

After our appearance at the Science and Technology Festival tonight, the countdown resets for the big Maker Faire in a little less than three weeks. We have another six pallets to ready before then… not to mention the challenge of solving exactly how we’re going to get a gang of robots all the way up to Silicon Valley safely.

Wish us luck or something. After May is over I’m going to curl up in a blanket with my soft delta and watch the hobbit… and I don’t mean Mark. 😉

The art beast is a monster that wears its own face as a mask. We’ve gotten acquainted over the years, but as much as I think I know it, at the end of the day there is something else underneath that I can’t see. So in reality, I still know nothing of art.

noodleFeet : Looks Like a Noodle

HEAD : I can’t find a damn semi-transparent mixing bowl to appropriate as Noodle’s noggin. So, I went with a plastic bowl I bought a while back because it was Robot Army gray and yellow. The size isn’t right, but tilted at an angle with his eyes poking out it looks a lot like a helmet… and I’m okay with that.

SHOULDERS : I went to the store with Mark yesterday and searched through all of the collars in the pet isle to find a replacement for his old harness which no longer fits around his new planetary gear assembly. There were many small kitty-sized bands with big jingly bells… but not a single one was in neon yellow. So I didn’t bother getting any.

In leu, I smashed noodle’s old harness back onto his gear box so that if needed I can still hook him into the leash hanging from the ceiling above the work table. It lacks a proper bell… but fashion is second to safety.

KNEES : I think noodle needs socks.

TOES : He needs socks because I still haven’t been able to locate some of those stupid squishy stress balls which I plan to halve and mount to the bottom of each of noodle’s feet. These should help give him some traction as he attempts to walk. Someone pointed out that the foam material of the noodle was just sliding on the smooth surface of our table which was why he didn’t get very far during his first test run…er- walk.

Any how… the socks will keep the bottoms of his noodles clean until they’re capped with said squishy foam balls… Because tomorrow I’m taking noodle on his first ever outing into the big wide world.

He’s far enough along to show off at this point, walking or not. Speaking of walking… here’s some footage of him taking his first steps:

Light Play : Brains Nerves and Butts

This past weekend Mark and I got a bunch more work done for the installation. We finished glueing and painting all the shiny black honeycomb pallets, so all twelve of them are now stacked neatly waiting to receive delta babies. …which means we need to build lots… and LOTs of delta babies. Thankfully, as I sit here and write this, that part is mostly done. For the past week or so the living room has transformed into a birthing chamber of plastic bins and Create TV.

IMG_1726

At an average of 15-20 minutes a piece, we built around 50ish more base assemblies. That’s the acrylic bit with the three motors attached.

IMG_1748

Obviously, they aren’t full deltas yet. They’re missing their snazzy yellow arms and blinky LED on top, but we wanted to get the hard part out-of-the-way first. The next step is to calibrate all of these little delta butts, and then screw all the grey paddles onto the gear hubs. >.< Which will also take a bit of doing.

Mark spent a crap load of time crimping custom cables which will tie the deltas together as one big happy collective consciousness. These will connect a series of relay boards to the individual brain PCBs of each robot:

IMG_1705

So yeah, brains…. less exciting, I’m soldering brains again. Boo. With all the other cool things to work on, its monotonous melting all the same pieces over and over to blank PCBs… but alas, it must be done sooner rather than later.

As the brains are tested and flashed with all of the knowledge of how to be a good little inverse kinematic thinking soldier… we’ll be gifting each baby with a brain one by one, and then adding them to their shiny honey comb home to dance the mightiest robot dance.

I even squeezed out some new art which we had sent away to become postcards. We’ll be handing them out wherever we happen to show things at for the rest of the year. I say all of this tantric preparation does sorta feel like jumping out of a plane with a skirt on… so the image is appropriate. PROPAGANDA!

Campaign15PRINTFILE

Our first gig of the season is in a little less than two weeks during Las Vegas’ Science and Technology Festival. Here we come!

 

Light Play : Spawning for Maker Faire

Maker Faire in San Mateo is imminent! Last year my partner Mark and I showed an installation of 30 delta robots which mimicked the physical gestures of people. All of the robots however did the exact same thing… which was impressive if you’ve never seen them before, but hardly to the extent of awesome I have in mind for the project.

IMG_5181

Though we’ve been working hard, Light Play still has a long way to go development-wise. Until they’re feeding off neural input and hopping through cities in flocks, I’m continuing to slowly expand our numbers. For now, that number is 84, which doesn’t seem like a whole lot in the face of the thousand I dream of having… yet as I sit on the couch night after night building these little monsters, 84 feels plenty enough to my calloused finger-tips:

IMG_1654

This is what takes the most time to assemble. The motors mounted to their acrylic bases:

IMG_1672

Hardware: the biggest hardware upgrade we’ve made this year has been to the bases the robots sit inside of. Their honeycomb-shaped pods have been redesigned with frequent transportation in mind seeing as the wooden ones we made last year took a bit of a beating and were awkward to carry. In addition to holding three less delta robots per pod, the new bases are also made from black ABS… which means they mostly disappear in darkness, are lighter, and also a lot more resistant to bangs and dings.- Oh! And holding seven robots instead of ten makes for a nice round shape too!

IMG_1677

We had these new honeycombs cut professionally at a metal-fab here in town; well worth the extra money not to have to supervise cutting all the shapes ourselves at SYN Shop. Where we did save some time doing this, there is really no getting around glueing the cut pieces together, so Mark and I have been attaching things with ABS weld in his garage a little each day.

When all is done, we’ll be able to lay out these modular pods to fit whatever space we’re showing in. Our setup for Maker Faire this year will consist of 12 pods that are arranged in something of a dome, like this (but one tier higher):

conceptHEX7

Software: I mentioned the robots should be doing interesting things. Yes. Imagine, if each delta robot were a blade of grass in a field, and your movements were the wind… every hop, skip and wiggle you made would send ripples of complex rolling patterns through the field as a response. That’s the end goal, and very much Mark’s department.

The robots are networked with the DMX lighting protocol now. They also have a snazzy GUI which Mark designed in Netbeans to simulate and visualize the behavior of the field. We’re still deciding on what type of sensor will be responsible for capturing input.

The use of the Xbox Kinect last year, though it worked marvelously, became a nightmare from hell. It turned our field into an exhibit more than a curiosity and tied us to the booth explaining to thousands of people one by one how to control the flock… To avoid a similar situation… our setup this year will respond to the environment at large. For people walking up and observing, it won’t be immediately apparent whether or not the robots are reacting to them. This will fuel engagement and hopefully allow us more zen time to detach and enjoy the rest of the show.

Robo Wagon: Like Scooby Do, Robot Army is going to have its own touring transportation of sorts. It might not be an actual van… and probably not as cool as the picture- but in the next month we will figure out a more permanent method of packing and hauling our kinetic circus:

Untitled-1

With less that six weeks left, it’s crunchy again. I’ll find time to post updates when I can… but for now, back to soldering brains. ❤ Oh yeah, while we build the new homes, the deltas are getting acquainted with noodleFeet in the workroom. DAWWWW:

IMG_1646.JPG

noodleFeet : All Wired and Ready

When your baby is learning to walk, you make sure its near soft things and away from stairs so that when the inevitable fall occurs, they don’t collapse into pieces. When your baby is a robot learning to walk, bungie chords and harnesses are also needed. And in the case with noodle, who is delicate and wobbly like a skittish baby fawn, I am sparing no precaution!

The noodle Harness

IMG_1487

Robots get rigging. Mark took the time this weekend and installed a guide wire on the ceiling over our work table. A “leash” hangs down from this wire and clips on to noodle’s smashing neon-yellow harness which wraps around all four of his legs. If he loses his balance, he won’t have very far to fall before the leash pulls tight and catches him.

Calibration!

IMG_1485

Before assembling noodle for his big day, I had to calibrate all of the servo motors to 90º. Only then could I screw the gears to the motor shafts, as well as connect the pulley bits from the secondary servo motors on each leg to the bendy bits.

In the end, once all of the final parts were attached to one another,  I was pleased with how solidly he stands on his own. Hopefully I can figure out the right way to distribute balance so that he can lift up his feet and walk.

Wiring up the Bread

IMG_1482

Lastly, this afternoon I taped an Arduino down to the end of a breadboard and fashioned some male headers so that the servo motors could easily plug-in and tether to their appropriate pins. The breadboard itself is taped directly to the leash so that it will move with noodle as he walks… or falls.

When is he walking?

So, he’s poised and ready. The big moment will either come tonight some time or tomorrow after Mark is home from work for the weekend. Either way, I’ll be sure to take LOTS of footage of my wobbly child as he navigates across the table for the first time. =O

Wish us luck!

noodleFeet : Goes Metal

I’ve relied on 3D printing for so many of my prototypes lately, and have finally come to a point where plastic won’t cut it any longer. I require metal, in this case aluminum. The likes of which I ordered from McMaster-Carr and received in the mail last week. I literally spent the majority of the weekend meditating over how to measure my cuts and holes… as for the first time in a long time, their accuracy and placement was entirely up to me and my calipers, not some Cartesian goo plotter as I’m so spoiled by…

While everyone was downing beer and watching the Stuperbowl, I was in the garage with Mark playing with his father’s ancient drill press. He eyeballed one axis, I checked it against the other, and we were able to punch the 24 holes needed on the four pieces of aluminum tubing which would soon be noodleFeet’s strong new legs.

IMG_1445

As you can see, I printed out little strips of paper with lines where holes needed to be drilled. It only occurred to us immediately after we finished how much easier this would have been if we had 3D printed a jig for drilling the holes instead… So alas, 3D printing could have potentially saved the day. Thoughtful or not… we did a pretty good job.

Once the aluminum femur was assembled, I realized I was going to need stronger springs. These flour legs are going to support eight motors, a board, and eyeballs; a decent amount of weight:

IMG_1448

The calf bit is essentially a bone buried within the noodle material. However, with my last prototype, the bone kept sliding out the clearance slot I cut in the noodle. So to remedy this I made these little braces that look like pac-man heads… which keep the bone centered within the tube and prevent it from popping out where it isn’t suppose to:

IMG_1456

The rare and beautiful white noodle was harvested by Mark from the great noodle beast itself. I cut the pieces to length with a Japanese saw and carved the appropriate clearance slots so that the legs can fold in on themselves like they should:

IMG_1460

The new servo and leg bracket is THICK. It is complete with roller bearings spaced a decent amount apart vertically to keep the intersecting pipe from wobbling around (as with my first prototype):

IMG_1454

The eight roller bearings hold the pipes perfectly parallel to one another and allow them to turn nice and smoothly. I also added stronger springs to tension the legs outward, so the new prototype is a little monster. Although… he looks sort of helpless up-side-down on my bench right now:

IMG_1463

At this point, Feet is nothing but a pile of feet. He needs eyes, and that is exactly what I’m going to do next… and maybe a brain. Over this weekend I’ll likely hook an Arduino up to his servos and figure out a walking pattern too.

I honestly have no idea what it’ll look like when he walks, but I’m hoping due to the springs counterbalancing his weight that he’ll have a little bit of a bounce. That’d be cute.

I also don’t know if he’ll be able to balance himself when he walks. Once summer happens and the noodle is less rare, I will go harvest some 4″ stock (in neon yellow) from Walmart and cut my prototype some new fat feet. That way he makes more contact with the ground and is less like to fall. Like training feet.

IMG_1475

Hopefully by my next update he’ll be moving some… like a robot aught to. Cheers!

noodleFeet : Proof of Concept

Last week I started building a new robot who I’m calling noodleFeet! He is essentially a spider-type walker who will locate nearby legs, approach and then lean on them. In addition to having that specific purpose, he needs to look a particular way. I’ve been drawing him in the margin of my notes for weeks now, so he’s become something of a character to me:

noodle2

In order to make a robot that does these things, I need to design the mechanism itself and how it will be attached to the motors driving the motion (challenging and fun). At the same time I need to learn about Open CV and figure out how to make a computer recognize all the different shapes that legs come in. This will involve a camera and some coding (hard and not fun). With these two elements combined, I’ll eventually end up with a leg hugger…… or leaner. I’ll talk about the details of those steps when I get to them.

To get started, my challenge for the weekend was to solve how to make the legs of the robot itself. I wanted to come up with a reverse knee-joint capable of folding into a single-stick. This took about three of four revisions to get right, at which point I went on to 3D print four copies for the proof of concept.

IMG_1420

The proof of concept is nothing more than a rough servo bracket that holds all of the motors in place at the point where the four legs attach to them. With these parts alone I was able to construct something that looks surprisingly already very much like the end product I’m aiming to create. It still isn’t a working prototype however. For this, my concerns were mainly measurement and proportion:

noodle

I’ve gotten away with using 3D printed parts on many of my projects, but for this one plastic isn’t going to cut it. Even though the design is mechanically sound (I believe) and I could have wired some servo motors up to see some motion, the flimsy plastic legs don’t seem like they’d be able to support the combined weight of the motors… so I didn’t. Because of that, the next step is to replace the crucial parts that support the most weight with aluminum pieces. So I’ve gone ahead and ordered some hollow pipe and bearings for a more sturdy, motion-ready second prototype. In fact… the materials arrived today, so it’s a good thing I got documenting this out of the way!

Hopefully with my next post I’ll have video of noodleFeet making his first steps… or wiggles. You can see him in this illustration I recently drew to the right of our car:

wtfWestCoastSmall

mechaFeet : Prototyping with Algodoo

I had to wait this week for the sensors I ordered to come in the mail before I continued progress on Jelly. With Jelly on hold, I couldn’t save myself from starting on yet another project idea I’ve had fermenting in my mind for a while now. It involves building a pair of mechanical chicken (or raptor) legs that can stride in sync with one another; both legs driven by the same moving part. The thing that initially inspired me to make a mechaChicken was this quirky and utterly gorgeous mechanical hand ostrich thing by Tim Lewis called “Pony” (that and all the stupid bipedal robotic dinosaurs that are in the stores for Christmas this season).

My problem is that I don’t have a whole lot of experience with big kid mechanical motion, so it took a lot of meditating on before I even got started.

Two nights ago, I laid in bed and mused over parallelograms. When I woke up, my mind was running an animation loop that I must have seen somewhere at some point in my life. In any case I understood what sort of shape I needed to build to get the movement I wanted. So, I rushed to the closest scrap of paper and drew it before the idea escaped:

mechafeet4

After I made the doodle I played geometry Sudoku with the lengths of the pieces. Once I was satisfied with my own logic, I designed the segments in CAD and printed the eight individual bits to test. I eagerly screwed them together to find that the ‘mechanical leg’ moved EXACTLY like I thought it should… the proportions needed to be tweaked a bit, but it worked:

mechafeet3

This wasn’t good enough in itself though. Now I had to figure out how to drive the leg in order to execute the motion correctly (which isn’t as easy as you’d think). After spiral-graphing the top of the ‘thigh’ in motion by manipulating the ‘foot’ of the piece, I saw that the thigh tendons were arching in circles, so I knew I needed to create a wheel of some sort… which I did, but it sucked:

mechafeet1

Sucky wheel sucked because I didn’t take into account that the tendon piece of the leg would need to clear past the center of the hub, flush with the wheel itself. Of course, I had a screw mounting the wheel in place, so the head of that said screw got in the way… ruining my night. Easily remedied… but… Bleeeeeeeh very fussing. so much tedious.

Around now, Mark suggested that there ought to be some sort of 2D motion simulation software out there in the ether that I could use to test my ideas. I was starting to wonder that too… as I was minutes away from hopping on Little Big Planet to make use of their physics tools, tehe.

Last night, after some hunting, I found Algodoo. What a wonderful discovery… It allows you to draw out (literally) your arms, connect the joints with screws and drive them with motors, just like life but without the toil of actually building the prototype. What do I mean? I made this in about 5 minutes and it gave me the exact same feedback:

mechafeet2

In my video I give a brief introduction to the software while explaining how to make my chicken leg. As of right now, I still haven’t figured out what kind of motion will properly drive it, but I’m well on my way to getting there (without wasting PLA!)